Some "fakemon" design concepts for our game, Pokémon Coral. It will have a whole new batch of critters for players to catch, along with the official creatures designed by GameFreak. They are not necessarily 100% finished yet, hence the concepts title. The game's Wiki is coming soon.
Bat 2nd stage: Electric/Flying Voodoo doll: Ghost Dung beetle: Bug/Ground Bat 1st stage: Electric/Flying Boulder head: Rock
Hm? Another bat? Any reason why it is electric? Based off of any bat in particular.
Be warned my friend... I AM... the Fakemon Critic! Dun! Dun! DUN!
I judge Fakemon on three factors:
1. Original Smart Idea 2. Type makes Sense 3. Looks like a Pokemon
So let me see... yes I see you got #3 down quite well. You understand how a Pokemon is supposed to look.
I still must know why is the bat electric. What was the inspiration for that? Most Pokemon types, from what I can gather, always have a reason to be that type.
While it's not based off any specific bat species, we chose Electric/Flying as the typing since we wanted to emphasise on the speed of the creature. Similarly how Slugma and Magcargo combine the slow-moving snail with the slowly advancing flow of lava. It also seemed to fit well with the echolocation ability of bats which we likened to radiowaves for the sake of this design. That is why the ear pattern resembles a wireless connection symbol, and they change the appearance of the pattern to convey different emotions and messages to each other. Another early idea was having two holes on the evolved form's back to appear like a power socket so they could charge each other with their tails directly, but we thought it could be a bit inappropriate for the Pokémon world, and Electivire already has a pattern like that on its backside.
The dung beetle's claws still appear to be a bit too similar to those of Heracross, and I've been planning to tweak that detail so it won't look like an evolutionary relative despite being a beetle.
I appreciate your questions, a good fakemon needs to have some concept behind it if it appears to be a clash of two unrelated things. I would appreciate it if you took the time to post more critique the next time I submit some fakemon design concepts. Cheers.
Ah very clever. I didn't think of that. Well it looks like your doing pretty good so far.
I often consider dung beetles when I'm doing fakemon. Heh I remember my idea: I tried to make the dung beetle balance on a ball of dirt like a circus clown on a ball... didn't look too good.
Good call, I actually did think that myself when I finished drawing the back pose. As much as I love the Dragon Quest series monster design, it wasn't really intended.
Be warned my friend... I AM... the Fakemon Critic!
Dun! Dun! DUN!
I judge Fakemon on three factors:
1. Original Smart Idea
2. Type makes Sense
3. Looks like a Pokemon
So let me see... yes I see you got #3 down quite well. You understand how a Pokemon is supposed to look.
I still must know why is the bat electric. What was the inspiration for that? Most Pokemon types, from what I can gather, always have a reason to be that type.
The dung beetle's claws still appear to be a bit too similar to those of Heracross, and I've been planning to tweak that detail so it won't look like an evolutionary relative despite being a beetle.
I appreciate your questions, a good fakemon needs to have some concept behind it if it appears to be a clash of two unrelated things. I would appreciate it if you took the time to post more critique the next time I submit some fakemon design concepts. Cheers.
I often consider dung beetles when I'm doing fakemon. Heh I remember my idea: I tried to make the dung beetle balance on a ball of dirt like a circus clown on a ball... didn't look too good.